561728-EPP-1-2015-1- ES-EPPKA2-CBHE-JP


Project acronym: GameHub

National Joint Projects

Priority: Higher Education and Society

Project duration: 15 October 2015 – 14 October 2018

EU funding instrument: European Neighbourhood Instrument (Erasmus+: КА2 CBHE)

Erasmus+ (CBHE) grant amount: 811193.33 €

Target group: university teachers and faculty staff; students; ATO veterans; unemployed people, temporal UA refugees, enterprises (ICT, creative/game development sector).

Grant holder: Universidad De La Iglesia De Deusto, Spain

Project goals and objectives:

The wider objective of the GameHub project is to ensure employability and self-sustainability of HEI graduates, unemployed engineers as well as veterans of Anti-Terror Operation (ATO) in Ukraine by equipping them with knowledge and skills demanded by digital game industry (GI) – a highly networked global impact economy. GI strongly based on online work approach allows one to develop a highly technological field and, therefore, gross domestic product without large investments.

Specific project objectives are:

  • Established monitoring instrument of competence profiles and training necessary for employment in ICT market in Ukraine (UA) including international networking and business opportunities.
  • GameHub built in each UA HEI contributing knowledge and competences for digital game production and entrepreneurship by developing learning materials, coaching, and consulting of HEI faculties and training service centers.
  • Mutually beneficial and viable cooperation between academia, employment and veterans associations, and GI strengthening the emerging Ukrainian ICT creative business sector.


  • Analysis in the field of ICT, including digital game sector for service and learning.
  • Building of universities’ GameHubs.
  • Training of HEI teachers and trainers of unemployment centres.
  • Pilot use of the GameHub resources.
  • Quality control and monitoring of project activities.
  • Dissemination of project outputs and outcomes for future sustainability of project developments.
  • Management and coordination of project activities performed by the project consortium members.

Expected results:

  1. Conducted job and task analysis, and determined competence scheme – instrument of monitoring – for successful employees and enterprises in the ICT and GI.
  2. Built concept, structure and facilities of GameHub fused with game lab.
  3. Approx.180 university teachers overall from UA HEIs, 500 students and 150 unemployed including the ATO veterans trained.
  4. 18 bilingual learning modules developed by GameHub and integrated into the UA HEI curricula.
  5. Established academia, enterprises and unemployment centers links at UA HEI -GameHub Scaffold.
  6. International project conference and job fairs on Game Design organized by consortium in UA.